{"status":true,"post":{"id":26415,"user_id":27,"status":1,"type":1,"orde":null,"notification_type":3,"static_post":0,"published_at":"2022-10-24 15:19:27","created_at":"2021-05-06T21:00:00.000000Z","updated_at":"2022-10-24T12:19:27.000000Z","edited_at":"2024-12-17 22:35:21","source_id":null,"post_id":26415,"is_featured":0,"title":"Oyunla\u015ft\u0131rma","slider_title":null,"slider_title_2":null,"slider_spot_title":null,"slider_spot_title_2":null,"home_title":null,"sub_title":null,"category_id":73,"description":null,"content":"  \t\t\t\t\t  \t\t\t\t\t<p style=\"text-align: right;\"><span class=\"large\"><strong>Do\u00e7. Dr. Adnan Ertemel<\/strong><\/span><br><span class=\"large\"> <strong><\/strong><\/span><\/p>  <p><span class=\"large\"><strong>D\u0130KKAT EKONOM\u0130S\u0130 VE OYUNLA\u015eTIRMA<\/strong><\/span><\/p>  <p><span class=\"large\">T\u00fcketicileri etkile\u015fime ikna etmenin markalar\u0131n en b\u00fcy\u00fck sorunu oldu\u011funa ge\u00e7ti\u011fimiz yaz\u0131larda de\u011findik. Bilgi \u00e7a\u011f\u0131nda maruz kald\u0131\u011f\u0131m\u0131z ileti\u015fim bombard\u0131man\u0131nda eski pazarlama y\u00f6ntemlerinin etkinli\u011fi h\u0131zla azal\u0131yor. T\u00fcketicileri etkile\u015fime ikna etmek i\u00e7in farkl\u0131 motivasyon art\u0131r\u0131c\u0131 teknikler kullanmak gerekiyor. Oyunla\u015ft\u0131rma tam da bu ama\u00e7la, kullan\u0131c\u0131larda motivasyon art\u0131\u015f\u0131 i\u00e7in lider tablosu, rozet, puan, ilerleme \u00e7ubu\u011fu gibi oyun mekaniklerinin ger\u00e7ek hayatta kullan\u0131lmas\u0131n\u0131 ifade ediyor.<\/span><\/p>  <p><span class=\"large\"> Bilgi miktar\u0131n\u0131n bu h\u0131zda artt\u0131\u011f\u0131 ve ba\u015f edilemeyecek boyuta ula\u015ft\u0131\u011f\u0131 bir \u00e7a\u011fda, oyunla\u015ft\u0131rma belki de zaruret olacak. \u00c7\u00fcnk\u00fc onca bilgi i\u00e7inde insanlar\u0131n o anda hangi bilgiye odaklanmas\u0131 gerekti\u011fi ve neyi ne seviyeye getirmesi gerekti\u011fi, yani sadece o anda ihtiya\u00e7 duyulan bilgi ve g\u00f6stergeleri sunan oyunlardaki dashboard t\u00fcr\u00fcnde yap\u0131lar olmadan g\u00f6sterilen veri, bilgi kirlili\u011finden ba\u015fka bir \u015fey ifade etmeyecek.<\/span><\/p>  <p><span class=\"large\"><strong>OYUNLARIN ORTAK \u00d6ZELL\u0130KLER\u0130<\/strong><\/span><\/p>  <p><span class=\"large\">Futboldan basketbola, satran\u00e7tan otomobil yar\u0131\u015flar\u0131na b\u00fct\u00fcn oyunlarda \u015fu d\u00f6rt ortak \u00f6zelli\u011fe rastl\u0131yoruz: Ortak bir hedef, a\u00e7\u0131k kurallar, an\u0131nda geri bildirim mekanizmas\u0131 ve g\u00f6n\u00fcll\u00fc kat\u0131l\u0131m. Oyunlardaki bu d\u00f6rt ortak \u00f6zellik, fiziksel ve sanal d\u00fcnyada oyun ve oyunla\u015ft\u0131rmada en temel ortak \u00f6zellikler olarak \u00f6ne \u00e7\u0131k\u0131yor.<\/span><\/p>  <p><span class=\"large\">\u00d6rne\u011fin LinkedIn, kullan\u0131c\u0131lar\u0131n \u00f6zge\u00e7mi\u015f, e\u011fitim bilgisi, i\u015f tecr\u00fcbeleri ve benzeri kendilerine ait t\u00fcm bilgiyi platforma girmelerini istiyor. Bu hedef, i\u015fletmenin nihai hedefidir. Bu y\u00f6nde kullan\u0131c\u0131 kendisiyle ilgili ne kadar bilgi girerse LinkedIn, ilerleme \u00e7ubu\u011fu arac\u0131l\u0131\u011f\u0131yla profilinin ne oranda tamamlanm\u0131\u015f oldu\u011funu kullan\u0131c\u0131ya g\u00f6sterir. Bu g\u00f6sterim an\u0131nda geri bildirim \u015feklinde olur. \u0130lerleme \u00e7ubu\u011funun beraberinde kullan\u0131c\u0131n\u0131n ne yaparsa profilindeki tamamlanma y\u00fczdesinin ne oranda artaca\u011f\u0131 (\u00f6rne\u011fin e\u011fitim ge\u00e7mi\u015finizi eklerseniz y\u00fczde 10 artar gibi), a\u00e7\u0131k kurallar \u015feklinde kullan\u0131c\u0131larla payla\u015f\u0131l\u0131r. Hayat\u0131m\u0131zda puanlar\u0131n, farkl\u0131 stat\u00fc ve rozetlerin, lider tablolar\u0131n\u0131n, tatl\u0131 bir rekabetin ve \u00f6d\u00fcllerin oldu\u011fu her yerde s\u00fcre\u00e7ler oyunla\u015ft\u0131r\u0131ld\u0131.<\/span><\/p>  <p><span class=\"large\"><strong>SOSYAL MEDYADAK\u0130 AMANSIZ OYUN<\/strong><\/span><\/p>  <p><span class=\"large\">Facebook, Instagram gibi sosyal medya mecralar\u0131ndaki profilleri g\u00f6z \u00f6n\u00fcne getirin. Burada oyun ve rekabet, her y\u00f6n\u00fcyle hissediliyor. \u00c7ok \u00e7ekici bir profil resmi y\u00fckleyen bir arkada\u015f\u0131m\u0131z\u0131 g\u00f6rd\u00fc\u011f\u00fcm\u00fczde bazen \u201cBenim ondan ne eksi\u011fim var, ben daha g\u00fczel bir foto\u011fraf \u00e7ektirip profilime koymal\u0131y\u0131m\u201d diye d\u00fc\u015f\u00fcn\u00fcyoruz. Profilimize ekledi\u011fimiz stat\u00fcm\u00fcz, mezun oldu\u011fumuz<\/span><span class=\"large\">okullar, \u00e7al\u0131\u015ft\u0131\u011f\u0131m\u0131z yer gibi ba\u015far\u0131lar\u0131m\u0131z, ka\u00e7 takip\u00e7imizin oldu\u011fu, payla\u015f\u0131mlar\u0131m\u0131z\u0131n ka\u00e7 ki\u015fi taraf\u0131ndan \u2018be\u011fen\u2019ildi\u011fi \u00f6v\u00fcnme sebebi oluyor.<\/span><\/p>  <p><span class=\"large\">Bilgi patlamas\u0131 anlam\u0131nda bug\u00fcnden de ilgin\u00e7 g\u00fcnler bizi bekliyor: Makinalar aras\u0131 ileti\u015fim ve nesnelerin interneti, ak\u0131ll\u0131 makinalar\u0131n \u00e7ok farkl\u0131 sens\u00f6rlerle elde ettikleri veriyi i\u015fleyerek birbiriyle ve insanlarla payla\u015ft\u0131\u011f\u0131 bir vizyonu ifade ediyor. \u00c7ok de\u011fil, 2020\u2019li y\u0131llar\u0131n sonlar\u0131na do\u011fru makinalar\u0131n internette a\u00e7t\u0131\u011f\u0131 oturum say\u0131s\u0131n\u0131n, insanlar\u0131n a\u00e7t\u0131\u011f\u0131n\u0131n 60 kat\u0131 olaca\u011f\u0131 tahmin ediliyor.<\/span><\/p>  <p><span class=\"large\">Ak\u0131ll\u0131 otomobillerden ak\u0131ll\u0131 \u015fehirlere, ak\u0131ll\u0131 evlerden ak\u0131ll\u0131 saate hayat\u0131m\u0131z\u0131n her alan\u0131na h\u0131zla n\u00fcfuz eden nesnelerin internetiyle oyun alan\u0131 \u00e7ok daha geni\u015f olacak, her \u015fey ama her \u015fey \u00f6l\u00e7\u00fcmlendi\u011finde daha zengin (daha \u00e7ok bilgiye dayal\u0131), daha anlaml\u0131 (sa\u011fl\u0131kl\u0131 ya\u015famak, sa\u011fl\u0131kl\u0131 uyumak, yemek vs.), daha b\u00fct\u00fcnsel oyunla\u015ft\u0131rma kurgular\u0131 hayata ge\u00e7ecek.<\/span><\/p>  <p><span class=\"medium\"><strong><em>\u201cNesnelerin interneti d\u00fcnyas\u0131nda hareketleri \u00f6l\u00e7\u00fcmleyen ak\u0131ll\u0131 cihazlar\u0131n da yeni birer \u2018oyuncu\u2019 olmas\u0131yla as\u0131l oyun daha yeni ba\u015fl\u0131yor...\u201d<\/em><\/strong><\/span><br><span class=\"medium\"> <strong><em>Michael Wu<\/em><\/strong><\/span><\/p>  \t\t\t\t","slug":"oyunlastirma","tags":"K\u00f6\u015fe Yaz\u0131s\u0131","meta_title":"Oyunla\u015ft\u0131rma","meta_description":"Do\u00e7. Dr. Adnan Ertemel","meta_keywords":"K\u00f6\u015fe Yaz\u0131s\u0131","news_cover_min":null,"news_cover":null,"news_video_min":null,"news_video":null,"view_count":1103,"cropped_1200x675":null,"user":{"id":27,"name":"ADNAN VEYSEL","surname":"ERTEMEL","email":"doc-dr-adnan-veysel-ertemel@gmail.com","slug":"doc-dr-adnan-veysel-ertemel","avatar":"\/front\/uploads\/avatar\/17336916001r1LpO2XUqa1CPY.webp","status":1,"role":1,"email_verified_at":null,"orde":null,"created_at":"2022-10-24T10:50:02.000000Z","updated_at":"2024-12-18T09:48:24.000000Z","seo_title":null,"seo_description":null},"translations":[{"id":26514,"is_featured":0,"is_amp":0,"is_ads":0,"ads_link":null,"post_id":26415,"locale":"tr","category_id":73,"title":"Oyunla\u015ft\u0131rma","home_title":null,"sub_title":null,"slider_title":null,"slider_title_2":null,"slider_spot_title":null,"slider_spot_title_2":null,"subtitleuse":0,"description":null,"content":"  \t\t\t\t\t  \t\t\t\t\t<p style=\"text-align: right;\"><span class=\"large\"><strong>Do\u00e7. Dr. Adnan Ertemel<\/strong><\/span><br><span class=\"large\"> <strong><\/strong><\/span><\/p>  <p><span class=\"large\"><strong>D\u0130KKAT EKONOM\u0130S\u0130 VE OYUNLA\u015eTIRMA<\/strong><\/span><\/p>  <p><span class=\"large\">T\u00fcketicileri etkile\u015fime ikna etmenin markalar\u0131n en b\u00fcy\u00fck sorunu oldu\u011funa ge\u00e7ti\u011fimiz yaz\u0131larda de\u011findik. Bilgi \u00e7a\u011f\u0131nda maruz kald\u0131\u011f\u0131m\u0131z ileti\u015fim bombard\u0131man\u0131nda eski pazarlama y\u00f6ntemlerinin etkinli\u011fi h\u0131zla azal\u0131yor. T\u00fcketicileri etkile\u015fime ikna etmek i\u00e7in farkl\u0131 motivasyon art\u0131r\u0131c\u0131 teknikler kullanmak gerekiyor. Oyunla\u015ft\u0131rma tam da bu ama\u00e7la, kullan\u0131c\u0131larda motivasyon art\u0131\u015f\u0131 i\u00e7in lider tablosu, rozet, puan, ilerleme \u00e7ubu\u011fu gibi oyun mekaniklerinin ger\u00e7ek hayatta kullan\u0131lmas\u0131n\u0131 ifade ediyor.<\/span><\/p>  <p><span class=\"large\"> Bilgi miktar\u0131n\u0131n bu h\u0131zda artt\u0131\u011f\u0131 ve ba\u015f edilemeyecek boyuta ula\u015ft\u0131\u011f\u0131 bir \u00e7a\u011fda, oyunla\u015ft\u0131rma belki de zaruret olacak. \u00c7\u00fcnk\u00fc onca bilgi i\u00e7inde insanlar\u0131n o anda hangi bilgiye odaklanmas\u0131 gerekti\u011fi ve neyi ne seviyeye getirmesi gerekti\u011fi, yani sadece o anda ihtiya\u00e7 duyulan bilgi ve g\u00f6stergeleri sunan oyunlardaki dashboard t\u00fcr\u00fcnde yap\u0131lar olmadan g\u00f6sterilen veri, bilgi kirlili\u011finden ba\u015fka bir \u015fey ifade etmeyecek.<\/span><\/p>  <p><span class=\"large\"><strong>OYUNLARIN ORTAK \u00d6ZELL\u0130KLER\u0130<\/strong><\/span><\/p>  <p><span class=\"large\">Futboldan basketbola, satran\u00e7tan otomobil yar\u0131\u015flar\u0131na b\u00fct\u00fcn oyunlarda \u015fu d\u00f6rt ortak \u00f6zelli\u011fe rastl\u0131yoruz: Ortak bir hedef, a\u00e7\u0131k kurallar, an\u0131nda geri bildirim mekanizmas\u0131 ve g\u00f6n\u00fcll\u00fc kat\u0131l\u0131m. Oyunlardaki bu d\u00f6rt ortak \u00f6zellik, fiziksel ve sanal d\u00fcnyada oyun ve oyunla\u015ft\u0131rmada en temel ortak \u00f6zellikler olarak \u00f6ne \u00e7\u0131k\u0131yor.<\/span><\/p>  <p><span class=\"large\">\u00d6rne\u011fin LinkedIn, kullan\u0131c\u0131lar\u0131n \u00f6zge\u00e7mi\u015f, e\u011fitim bilgisi, i\u015f tecr\u00fcbeleri ve benzeri kendilerine ait t\u00fcm bilgiyi platforma girmelerini istiyor. Bu hedef, i\u015fletmenin nihai hedefidir. Bu y\u00f6nde kullan\u0131c\u0131 kendisiyle ilgili ne kadar bilgi girerse LinkedIn, ilerleme \u00e7ubu\u011fu arac\u0131l\u0131\u011f\u0131yla profilinin ne oranda tamamlanm\u0131\u015f oldu\u011funu kullan\u0131c\u0131ya g\u00f6sterir. Bu g\u00f6sterim an\u0131nda geri bildirim \u015feklinde olur. \u0130lerleme \u00e7ubu\u011funun beraberinde kullan\u0131c\u0131n\u0131n ne yaparsa profilindeki tamamlanma y\u00fczdesinin ne oranda artaca\u011f\u0131 (\u00f6rne\u011fin e\u011fitim ge\u00e7mi\u015finizi eklerseniz y\u00fczde 10 artar gibi), a\u00e7\u0131k kurallar \u015feklinde kullan\u0131c\u0131larla payla\u015f\u0131l\u0131r. Hayat\u0131m\u0131zda puanlar\u0131n, farkl\u0131 stat\u00fc ve rozetlerin, lider tablolar\u0131n\u0131n, tatl\u0131 bir rekabetin ve \u00f6d\u00fcllerin oldu\u011fu her yerde s\u00fcre\u00e7ler oyunla\u015ft\u0131r\u0131ld\u0131.<\/span><\/p>  <p><span class=\"large\"><strong>SOSYAL MEDYADAK\u0130 AMANSIZ OYUN<\/strong><\/span><\/p>  <p><span class=\"large\">Facebook, Instagram gibi sosyal medya mecralar\u0131ndaki profilleri g\u00f6z \u00f6n\u00fcne getirin. Burada oyun ve rekabet, her y\u00f6n\u00fcyle hissediliyor. \u00c7ok \u00e7ekici bir profil resmi y\u00fckleyen bir arkada\u015f\u0131m\u0131z\u0131 g\u00f6rd\u00fc\u011f\u00fcm\u00fczde bazen \u201cBenim ondan ne eksi\u011fim var, ben daha g\u00fczel bir foto\u011fraf \u00e7ektirip profilime koymal\u0131y\u0131m\u201d diye d\u00fc\u015f\u00fcn\u00fcyoruz. Profilimize ekledi\u011fimiz stat\u00fcm\u00fcz, mezun oldu\u011fumuz<\/span><span class=\"large\">okullar, \u00e7al\u0131\u015ft\u0131\u011f\u0131m\u0131z yer gibi ba\u015far\u0131lar\u0131m\u0131z, ka\u00e7 takip\u00e7imizin oldu\u011fu, payla\u015f\u0131mlar\u0131m\u0131z\u0131n ka\u00e7 ki\u015fi taraf\u0131ndan \u2018be\u011fen\u2019ildi\u011fi \u00f6v\u00fcnme sebebi oluyor.<\/span><\/p>  <p><span class=\"large\">Bilgi patlamas\u0131 anlam\u0131nda bug\u00fcnden de ilgin\u00e7 g\u00fcnler bizi bekliyor: Makinalar aras\u0131 ileti\u015fim ve nesnelerin interneti, ak\u0131ll\u0131 makinalar\u0131n \u00e7ok farkl\u0131 sens\u00f6rlerle elde ettikleri veriyi i\u015fleyerek birbiriyle ve insanlarla payla\u015ft\u0131\u011f\u0131 bir vizyonu ifade ediyor. \u00c7ok de\u011fil, 2020\u2019li y\u0131llar\u0131n sonlar\u0131na do\u011fru makinalar\u0131n internette a\u00e7t\u0131\u011f\u0131 oturum say\u0131s\u0131n\u0131n, insanlar\u0131n a\u00e7t\u0131\u011f\u0131n\u0131n 60 kat\u0131 olaca\u011f\u0131 tahmin ediliyor.<\/span><\/p>  <p><span class=\"large\">Ak\u0131ll\u0131 otomobillerden ak\u0131ll\u0131 \u015fehirlere, ak\u0131ll\u0131 evlerden ak\u0131ll\u0131 saate hayat\u0131m\u0131z\u0131n her alan\u0131na h\u0131zla n\u00fcfuz eden nesnelerin internetiyle oyun alan\u0131 \u00e7ok daha geni\u015f olacak, her \u015fey ama her \u015fey \u00f6l\u00e7\u00fcmlendi\u011finde daha zengin (daha \u00e7ok bilgiye dayal\u0131), daha anlaml\u0131 (sa\u011fl\u0131kl\u0131 ya\u015famak, sa\u011fl\u0131kl\u0131 uyumak, yemek vs.), daha b\u00fct\u00fcnsel oyunla\u015ft\u0131rma kurgular\u0131 hayata ge\u00e7ecek.<\/span><\/p>  <p><span class=\"medium\"><strong><em>\u201cNesnelerin interneti d\u00fcnyas\u0131nda hareketleri \u00f6l\u00e7\u00fcmleyen ak\u0131ll\u0131 cihazlar\u0131n da yeni birer \u2018oyuncu\u2019 olmas\u0131yla as\u0131l oyun daha yeni ba\u015fl\u0131yor...\u201d<\/em><\/strong><\/span><br><span class=\"medium\"> <strong><em>Michael Wu<\/em><\/strong><\/span><\/p>  \t\t\t\t","slug":"oyunlastirma","orjinalimage":null,"news_cover_min":null,"news_cover":null,"news_video_min":null,"news_video":null,"cropped_638x552":null,"cropped_310x208":null,"cropped_416x247":null,"cropped_197x247":null,"cropped_416x600":null,"cropped_1200x675":null,"tags":"K\u00f6\u015fe Yaz\u0131s\u0131","meta_title":"Oyunla\u015ft\u0131rma","meta_description":"Do\u00e7. Dr. Adnan Ertemel","meta_keywords":"K\u00f6\u015fe Yaz\u0131s\u0131","view_count":1103,"yt":0,"ytid":"","ytimage":null,"imgdate":"2000-01-01 00:00:00","cuff_cover":null,"cropped_358x214":null,"cropped_842x474":null}]}}